
(Updated Nov 19) Augmentation Evoker in Midnight
We've now had a couple days to have a first look at the Midnight Alpha and I want to summarize a couple of my thoughts, but also document an initial impression as well as issues and possible solutions.
I will also be updating this post throughout Alpha and Beta cycles, but to give myself the change to test changes and gather a deeper impression, it'll always be delayed a bit, just like this one.
Table of Contents
Rolling Feedback
Problems
Some old, some new.
Ebon Might now splits its effect when applies to more than 2 other allies (...)
We're almost there. This needs the following tweaks:
- (again, currently not re-tested) the extension range on Live is only 45 yards - please raise this to 100 yards. Why is it even ~45 to begin with?
- make it increase its value if less than 2 targets are affected
- make it re-evaluate its state once a buffed player dies or the aura expires on them due to outranging, e.g. on Fractillus you can currently be buffing players that spread to the far side, losing extensions
This is a major pain point for
Aug
Aug in keys in particular since 11.2 now since you only buff the other two DPS: the moment a buffed dps dies, you lose a considerable amount of both of your buff and personal damage:
- if a combat resurrection is available, you situationally want to avoid casting any extender now in anticipation of the resurrection, which leads to you losing
Ebon Might early- you're thus forced to spam
Living Flame , but now that you don't even have the +20% self-buff from
Ebon Might anymore
- you're thus forced to spam
- if no combat resurrection is available, well, unluck I guess. You're locked out of most of your damage buff now because.
No spec gets punished for another party member dying. Why does
Aug
Aug get punished twice?
more personal damage through the introduction of
Duplicate
More and more personal damage means less and less reason to buff others. More buff damage offsets this and that has already happened here.
However,
Prescience and
Shifting Sands will still be significantly more impactful on the
Aug
Aug player themselves over the tank or healer. It's time to update the smart-targeting logic.
Duplicate pet targeting
Initial testing suggests it's already behaving like that but time will tell whether that reliably checks out - but please, make it target our current target.
Dead Talents
Echoing Strike - never ever picked
Symbiotic Bloom - doesn't reattribute and is incredibly weak
Prolong Life /
Dream of Spring - never ever picked
Perilous Fate - never ever picked
Aspect's Favor - since the nerfs, never ever picked
Weird Talent Pathing
Neither
Stretch Time nor
Timelessness have any logical connection to
Prescience . Neither are attractive for raid or the far majority of dungeon content.
Suggestions
Phase 4
- prevent cancelaura'ing
Ebon Might (and honestly, any
Aug
Aug buff) - please, finally fix the essences. we're plagued with this for ages now
Phase 2
- swap
Arcane Reach with
Bestow Weyrnstone - provide an alternative display for Essences
- frankly, the default display for this is bad
- bars would be perfect - there's a reason why every WeakAura pack went with a bar display
Phase 1
- consider making
Prescience the targeting driver for
Shifting Sands - increase extension range of
Ebon Might to 100 yards too
Ebon Might already updates its value once per second/on extensions. go further:- re-evaluate how many targets are currently buffed so deaths/outranging gets accounted for
- as example, given 14 DPS in a raid that you buff and one dies, the value of
Ebon Might should increase for the remaining 13
- as example, given 14 DPS in a raid that you buff and one dies, the value of
- similarily, increase the effect of
Ebon Might in dungeons if less than 2 targets are affected to avoid punishing the surviving dps
- re-evaluate how many targets are currently buffed so deaths/outranging gets accounted for
- make it re-evaluate its splitting state once a buffed player dies or the aura expires on them due to outranging
- move the +20% self-buff from
Ebon Might to the general spec aura- this doesn't suddenly enable casting extenders outside of
Ebon Might , but at least active dots and
Living Flame won't be wet noodles
- this doesn't suddenly enable casting extenders outside of
- update
Prescience /
Shifting Sands smart-targeting logic to the following:- other DPS by proximity unless already buffed
- self unless buffed
- tank/heal by proximity
swap
Arcane Reach with
Stretch Time - make
Aspect's Favor a one-pointer- it'll find a niche by that, but due to its problematic past, imo just replace it
- make
Symbiotic Bloom and
Source of Magic reattribute in logs at least - remove
Prolong Life /
Dream of Spring or at a minimum, change them to something interesting
Bugs
A checked checkbox indicates this has been fixed since discovery.
General
-
Obsidian Scales shows the same tooltip as before regardless of whether you're talented into
Renewing Blaze or not -
Master of Destiny is unchanged despite
Threads of Fate being removed -
Command Squadron does not work when talented out of
Maneuverability -
Slipstream continues to grant 2
Hover charges -
Timelessness still only lasts for 30 minutes
Blistering Scales was updated to last for 60 minutes in 12.0
Source of Magic was updated to last for 60 minutes some time in TWW already
-
Prescience from
Motes of Possibility doesn't seem to be able to crit when talented into
Double-time -
Duplicate does not increase
Upheaval damage by 25% - neither
Time Skip nor
Interwoven Threads affect
Fire Breath - the Essence Bar is completely broken for all evokers and throws LUA errors
...s/Blizzard_UnitFrame/Mainline/EssenceFramePlayer.lua:109: calling 'Stop' on bad self (Usage: self:Stop(). Secret values are not allowed for this argument.)...s/Blizzard_UnitFrame/Mainline/EssenceFramePlayer.lua:89: calling 'IsShown' on bad self (Usage: local isShown = self:IsShown(). Secret values are not allowed for this argument.)
Cooldown Manager
- offers to track
Imminent Destruction under Buffs twice - offers to track
Oppressing Roar under Buffs, but doesn't work with or without
Overawe - offers to track
Renewing Blaze under Utility Cooldowns- this also currently just doesn't work while
Renewing Blaze is active
- this also currently just doesn't work while
- does not offer to track
Renewing Blaze under Buffs - tracks
Essence Burst even when it's not active- shows saturated and without stacks
- properly tracks it when it's active
- presumably a problem with all stackable auras, haven't tested other cases, so assumption is that this is widespread and known
- does not track
Temporal Burst - does not track
Mass Eruption - always shows as unlearned - does not track
Deep Breath cooldown when not talented into
Breath of Eons - largely a leveling concern
- when talenting out of
Breath of Eons for testing purposes of the above, continues to show
Breath of Eons - does not track
Breath of Eons cooldown when talenting out of
Maneuverability until you relog - does not track
Command Squadron - still offers to track
Unravel which now is a passive - attempts to track
Interwoven Threads , which is passive- probably because it's a spell override to
Time Skip
- probably because it's a spell override to
- does not track
Momentum Shift - does not track
Duplicate - tracks
Duplicate with the wrong ids (uses spell id 1259175 instead of 1259173) - still offers to track
Golden Opportunity which now is a passive - offers to track
Maneuverability under buffs which is a passive- doesn't seem to actually work anyway
Nameplates
-
Bombardments do not show up as debuff at all -
Landslide does not show up under "Shared CC" -
Oppressing Roar does not show up under "Shared CC" - the
Duplicate
Fire Breath dot shows up on nameplates (id: 431164)
Phase 4
October 22, 2025, Source
Changes
- Chronowarden: New Talent:
Nozdormu Adept -
Prescience cooldown reduced by 2 seconds and it grants 1% additional critical strike chance.
- Chronowarden:
Threads of Fate has been removed.
- Class:
Quell moved to the
Augmentation Evoker
Augmentation Evoker talent tree
Imminent Destruction has been redesigned -
Breath of Eons reduces the Essence cost of your next 6
Eruptions by 1.
Molten Embers has been redesigned - Enemies affected by
Fire Breath 's damage over time effect take 25% increased damage from your Black spells.
Thoughts
- the removal of
Threads of Fate doesn't come as a surprise after the introduction of
Chronoboon - unfortunately,
Master of Destiny was forgotten and still interacts with the now-removed
Threads of Fate
- unfortunately,
Quell (and related talents) getting moved around doesn't affect
Aug
Aug in particular but is part of a design shift re interrupts for healers which I'm just surfacing here in case you've missed it- the
Imminent Destruction redesign I'm cautiously positive about:- notably, the buff for it is now 30 seconds long, not 15 as before
- logs suggest I'm currently casting an average of 9
Eruption s per
Imminent Destruction - some of that is during lust
- some of that is because of season 3 stat budgets - with less Haste I wouldn't be able to cast as many
- thus going from a theoretical upper limit of 8 in 12.0 assuming the current implementation over 15s, to 6 in 30s that are still cost-reduced isn't a huge deal
- however, the now-absent accompanying damage reduction on
Eruption may just not make the talent worth anymore
Molten Embers in its initial form was already a buff to Black spells during
Fire Breath and now we're back to that, except its 25% instead of 20%- fine by me, encourages casting rank 1
Fire Breath however which is at odds with
Leaping Flames - since
Inferno's Blessing got tuned, these at least seem to be good options now, once again
- fine by me, encourages casting rank 1
Phase 3
October 15th 2025, Source
Changes
No tuning/talent changes for Evoker in this phase, however:
- talent changes from the previous week are now actually in and testable
- we're getting an early look at the next tier sets for
Augmentation Evoker
Augmentation Evoker
Thoughts
Tier Set
These are again designed with the intent of being not overly complex due to the loads of changes happening with the 12.0 patch, something to keep in mind.
Evoker Augmentation 12.0 Class Set 2pc:
Eruption damage increased by 15% and it extends
Ebon Might by an additional 0.5 sec.
Yet another
Eruption modifier which I don't mind. Extending
Ebon Might longer is certainly interesting.
Evoker Augmentation 12.0 Class Set 4pc: While
Ebon Might is active, empower spells deal 20% more damage and cool down 20% faster.
Since you should only use empower spells during
Ebon Might , this is putting more emphasis on good play. Making them more available during
Ebon Might also leads to more
Ebon Might uptime itself in addition to
Shifting Sands .
Neither bonuses something you actively have to think about at all but honestly, pretty decent in general design wise.
Talent Positioning
Protracted Talons gating
Regenerative Magic does not feel good:
Azure Strike is a button you currently cast maybe once every two minutes
Protracted Talons doesn't interact with anything of relevance for
Aug
Aug , but in all fairness,
Regenerative Magic isn't very strong for
Aug
Aug either
- pretty happy with all the other shuffling that happened
Phase 2
Oct 10th 2025, Source
- Developers' notes: We were unhappy with
Rescue being occasionally used solely for its absorb effect, so we're redesigning
Twin Guardian . The new talent focuses on its value as a way to save yourself or allies who are out of position.
Renewing Blaze was an extra defensive keybind that we felt could be better served as an improvement to
Obsidian Scales . Finally, we're adding some new talent options to increase player choice as they level up and gain new talent points.
- New Talent:
Stretch Time - While flying during
Breath of Eons or
Deep Breath , 100% of damage you would take is instead dealt over 10 seconds.
- New Talent:
Strike from Above -
Glide speed and height increased by 20%.
Twin Guardian has been redesigned - Rescue increases movement speed by 100% and allows spells to be cast while moving for 3 seconds.
Renewing Blaze has been redesigned - Now upgrades
Obsidian Scales , causing it to heal you over 8 seconds equal to the amount of damage it reduced.
- Several talents have changed position in the final section of the class talent tree.
Fire Within has been removed.
- New Talent:
Improved Defy Fate -
Defy Fate healing increased by 100% and its cooldown is reduced by 1 minute.
Bestow Weyrnstone has swapped places with
Stretch Time .
Stretch Time has been removed.
Thoughts
While
Aug
Aug /
Evoker
Evoker in general was spared from last weeks ability pruning, this week we lose 1.5 defensives, but also kind of gained another more reliably:
Stretch Time in the class tree.
Loss of Renewing Blaze
This one is going to hurt.
Renewing Blaze was a stupidly strong button situationally, so I'm happy we keep it in a way, but pairing it with
Obsidian Scales was already only really useful in very high keys or Mythic raid progress. It's absolutely overkill for anything below.
Then again, there's the raid death statistics and - while
Aug
Aug and
Pres
Pres are roughly in the middle of the pack -
Devastation Evokers
Devastation Evokers apparently really like dying:

How a class that has to actively use its mitigation ahead of damage is suddenly expected to live more by removing agency over when to spread out defensives however is something only Blizzard will understand. If a talent like
Draconic Instincts was baseline/in the class tree I'd be more inclined to call this a positive change.
It's evident
Evoker
Evoker has very good defensive tooling, but if people don't use it, you can have all the tools in the world. The class needs more inherent tankiness if you want to fix the death statistics problem.
Loss of Twin Guardian
A long overdue change.
Rescue in general is not only somehwat unpopular, but also often simply a disruptive experience for all parties involved.
That said, its removal also does away with the sole "oh shit" reactive button to smoothen out unexpected damage, so having no compensation here feels - at this time - problematic.
Bestow Weyrnstone Position Change
Headscratcher, really. As mentioned before, the talent has no niche. Moving it to a more prominent position doesn't fix it. I just hope it's a placeholder for later changes.
Improved Defy Fate
With this change, last week's change makes a bit more sense. It now heals ~66% of your maximum health over its duration. Whether this scales properly we'll have to see. If it does, we'll have to keep an eye for on for how much it heals others, especially in raid.
Generally a positive, the one minute reduced cooldown on
Defy Fate itself is not something I'm going to say no to but we're still in that awkward spot where you need to pick one of
Bestow Weyrnstone /
Timelessness or now
Improved Defy Fate to get access to
Prescience , so for now, it's locked in, as the alternatives are borderline useless in all scenarios.
Stretch Time to Class Tree
On paper this is great, in practice I can see it being problematic here and there, since - if ever needed - delaying your major cooldown for defensive reasons would be very questionable design. It might just never get to that, so I'm cautiously optimistic.
Nameplates
Coming soon, needs retesting first!
Phase 1 - Initial Alpha Launch
Oct 1st 2025, Source
- Developer's notes: The goal of these changes is to simplify
Ebon Might targeting in raid environments. Since it now applies to all members of the raid, there is no need to micromanage who it should go on. There will still be some buff management gameplay with
Prescience , which will continue to have a smart-targeting option for those who do not want to swap targets between enemies and allies frequently. Overall this should make raid gameplay much smoother and similar to dungeon gameplay.
- Apex Talents:
Duplicate
Breath of Eons summons a version of you from the future to assist you in battle, lasting 20 seconds. Your
Duplicate casts
Eruption , empower spells, and
Living Flame .
- Any time you extend
Ebon Might , your
Duplicate is also extended, equal to 50/100% of the amount you extended
Ebon Might by.
- While your
Duplicate is active, your
Ebon Might is 100% more effective and
Upheaval and
Eruption deal 25% increased damage.
- New Talent:
Clairvoyant -
Motes of Possibility may now grant
Prescience to allies and have a 10% increased chance to activate.
Regenerative Chitin has been redesigned -
Blistering Scales no longer loses charges and deals 20% more damage.
Ebon Might now grants 8% primary stat (was 5%).
Ebon Might is now applied to all damage dealing allies within 100 yards.
Ebon Might now splits its effect when applied to more than 2 other allies and is no longer is limited to 2 maximum applications.
Breath of Eons ' debuff
Temporal Wound is now visible to all allies, and indicates how much damage it accumulates on the aura tooltip.
Temporal Wound now reduces its effect when
Ebon Might is applied to more than 2 allies.
Breath of Eons accumulates 15% of damage (was 10%).
Defy Fate healing increased by 100%.
Molten Blood absorption increased by 30%.
Inferno's Blessing now only targets you and 1 nearby ally (was all allies with
Ebon Might ). New visual of a flame sprite added to represent the blessing. Damage increased to 350% spell power (was 88% spell power).
Ignition Rush has been relocated to
Rockfall 's location and now increases the damage of
Eruption by 20%.
Rockfall has been removed.
Thoughts
Raid Changes
Let's talk about
Ebon Might becoming raid-wide first:
Contrary to popular belief, for all of War Within already it wasn't needed to min-max buff targeting to perform well outside of maybe the RWF or a similar world rank. There's still a burden of preparation on the player, needing to know encounter timings and which spec/which player in your raid is the best to buff for the given scenario, but that's trivial, especially for farm. That burden will also continue to exist, as you'll now want to target the best players with
Prescience instead. Some encounters like Nexus-King or Dimensius make it also very easy to swap buff targets situationally.
It's worth noting that while 100 yards application range is great and technically unchanged, the current extension range is only ~45 yards and leads to awkwardness in too many scenarios. We still have to re-test whether this also got adjusted.
Previously,
Prescience was the targeting mechanism for
Ebon Might , which then was the indicator for which players
Shifting Sands should go on. Now with
Ebon Might on everyone,
Shifting Sands would just apply to the closest
Ebon Might -buffed player unless targeting gets updated. It's of course a question of whether this is now considered unwanted, but
Prescience becoming the driver for
Shifting Sands targeting would be a reasonable adjustment.
Apex Talent
Not extremely fond of introducing more pets with possibly wonky targeting or pathing. For context, the current
Scalecommander
Scalecommander set summons a Dracthyr Commando which will
Pyre while flying and then continue to
Disintegrate for a bit. Unforunately however, they don't choose your target so they'll happily slap some irrelevant minion next to your own target half of the time.
The non-pet elements are intriguing however:
- doubling the effects of
Ebon Might for a minimum of - currently - 20 seconds sounds very strong for keys in particular as
Breath of Eons - again currently - is available for every pull as
Scalecommander
Scalecommander - the extension isn't particularily exciting but just happens naturally anyway so why not
Ultimately not extremely surprising for Blizzard to introduce yet another source of personal damage. First impression is also that it seems to favor
Scalecommander
Scalecommander rather significantly over Chronowarden for a variety of reasons:
Scalecommander
Scalecommander simply has more
Breath of Eons available, so more
Duplicate s
Scalecommander
Scalecommander is also more likely to play
Upheaval -empowering talents to begin with, or at least has been historically- the only blatantly obvious synergy with
Chronowarden
Chronowarden is
Double-time getting gigabuffed during
Duplicate
Rotational implication is minimal. Before you wanted to
Fire Breath ahead of
Breath of Eons , now you'll want to do it after, unfortunately counteracting
Imminent Destruction .
Also worth noting your Future Self is entirely doing its own thing. It doesn't interact with any of your own talents, its casts don't extend. Full on personal damage bot.
Talent Changes
- new talent:
Clairvoyant - more power to
Motes of Possibility - I'm ok with that. Currently you have a 33% chance to roll an entirely irrelevant buff -
Symbiotic Bloom - that doesn't even reattribute in logs, now it'll be 25%.
- more power to
- changed:
Regenerative Chitin - good quality of life change, paired with an undocumented change to
Blistering Scales in general: it now lasts 60 minutes baseline!
Blistering Scales damage was painfully low, so 20% more won't fix anything but also certainly doesn't hurt
- good quality of life change, paired with an undocumented change to
- changed:
Defy Fate healing- irrelevant, doesn't hurt
- changed:
Molten Blood absorb- irrelevant, still dead
- absorbs 2100/54860 when at max health (3.8%)
- absorbs 5249/54860 when at ~10% health (9.5%)
- changed:
Inferno's Blessing - it seems to now do approximately 75% of an
Eruption - welcome change, as it did terribly low damage before in AoE
- since it can also be rolled from
Motes of Possibility , we'll take those
- it seems to now do approximately 75% of an
- changed:
Ignition Rush - removed:
Rockfall - entirely ok with this. annoying RNG talent
New Hero Talents
Scalecommander
Scalecommander
Command Squadron While flying during
Breath of Eons you are assisted by a squadron of Dracthyr who assault enemies with Pyre, dealing (365% of Spell Power) Fire damage to nearby enemies up to 8 times.- basically half of the 11.2 set with minor QoL improvements:
- the squad now fires at your target before you hit something with
Breath of Eons if you don't hit something with
Breath of Eons within the first ~1.5 seconds. If you have none, they'll pick a close by target.
Concentrated Power
Mass Eruption strikes 1 additional target.
Refined Essence Essence abilities deal 15% additional damage.
- effectively just another
Eruption amp, we stack plenty of those already but its on theme for
Scalecommander
Scalecommander and continues the trend of increasing personal damage done
- effectively just another
Chronowarden
Chronowarden
Chronoboon
Tip the Scales ' cooldown is reduced by 30 sec.- also basically half of the 11.2 set, except halfed in power
- confusing, because you'd always want to sync it with
Breath of Eons but due to this talent, its now guaranteed to be ready ~15s ahead of each Breath and you end up holding it for Breath anyway - so.. what's the point of this talent then?
Energy Cycles
Temporal Burst grants
Essence Burst every 6 sec.- kind of a throwback to the
Evoker Devastation 10.2 Class Set 4pc (do not mention this to
Devastation Evokers
Devastation Evokers , that set is not remembered fondly) - probably ok for
Aug
Aug to have just due to how little
Essence Burst it can reliably generate
- kind of a throwback to the
Overclock
Chrono Flames ' maximum damage or healing is increased by 40%, up to [(Spell Power * 3.5) * (1 + Versatility)] Arcane.
Tuning
Ebon Might now grants 8% primary stat (was 5%)
Breath of Eons accumulates 15% of damage (was 10%)
Straight forward W from a current point of view. Sims will tell more once we're there.
Do note that this is paired with an undocumented removal of
Close as Clutchmates .
Ebon Might now splits its effect when applies to more than 2 other allies (...)
This is a very welcome change and something I've been advocating for for a while. We'll circle back to that under Problems in just a minute however.
(...) and is no longer is limited to 2 maximum applications.
Time will tell whether this can become problematic.
