[Updated May 22] Midnight S1 | Zephyr, or Why Avoidance Matters

[Updated May 22] Midnight S1 | Zephyr, or Why Avoidance Matters

What's this?

An overview of which abilities get mitigated by Zephyr, and thus avoidance aswell.

For dungeons, consult Not Even Close for what's actually deadly.

Does not include entirely avoidable damage such as standing in what's commonly referred as swirlies.

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Zephyr Meme

Table of Contents

VS / DR / MQD (79)

Imperator Averzian (7)

Vorasius (8)

Vaelgor & Ezzorak (12)

Fallen-King Salhadaar (6)

Lightblinded Vanguard (5)

Crown of the Cosmos (12)

Chimaerus the Undreamt God (7)

Belo'ren, Child of Alar (8)

Midnight Falls (14)

Stage One: Final Tolls

Intermission: Total Eclipse

Stage Two: The Dark Reactor

Stage Three: Midnight Falls

Stage Four: Reintegration

Multiple

Skyreach (10)

Ranjit (2)

Araknath (2)

Rukhran (2)

Trash (4)

Seat of the Triumvirate (21)

Zuraal the Ascended (3)

Saprish (4)

Viceroy Nezhar (4)

L'ura (4)

Trash (6)

Algeth'ar Academy (15)

Overgrown Ancient (2)

Crawth (3)

Vexamus (3)

Echo of Doragosa (3)

Trash (4)

Windrunner Spire (16)

Emberdawn

Derelict Duo (3)

Commander Kroluk (3)

Restless Heart (3)

Trash (6)

Magister's Terrace (13)

Arcanotron Custos

Seranel Sunlash (2)

Degentrius (2)

Trash (8)

Maisara Caverns (14)

Muro'jin and Nekraxx (2)

Vordaza (3)

Rak'tul, Vessel of Souls (2)

Trash (7)

Nexus-Point Xenas (8)

Corewarden Nysarra

Chief Corewright Kasreth

Lothraxion (2)

Trash (4)

Pit of Saron (12)

Ick and Krick (2)

Forgemaster Garfrost (3)

Scourgelord Tyrannus (3)

Trash (4)