![[Updated May 22] Midnight S1 | Zephyr, or Why Avoidance Matters](/static/images/zephyr-banner.jpg)
[Updated May 22] Midnight S1 | Zephyr, or Why Avoidance Matters
What's this?
An overview of which abilities get mitigated by
Zephyr, and thus avoidance aswell.
For dungeons, consult Not Even Close for what's actually deadly.
Does not include entirely avoidable damage such as standing in what's commonly referred as swirlies.
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VS / DR / MQD (79)
Table of Contents
Imperator Averzian
Vorasius
Vaelgor & Ezzorak
Fallen-King Salhadaar
Lightblinded Vanguard
Crown of the Cosmos
Chimaerus the Undreamt God
Belo'ren, Child of Alar
Midnight Falls
Imperator Averzian (7)
Vorasius (8)
Aftershock- There's an additional 15 other ids for this spell which are omitted for brevity, you get the point.
Blisterburst
Creepspatter
Focused Aggression
Overpowering Pulse
Parasite Expulsion
Primordial Power
Primordial Roar
Vaelgor & Ezzorak (12)
Dread Breath
Dread Breath
Gloom
Impale
Midnight Flames
Midnight Flames
Nullsnap
Nullzone Implosion
Shadowmark
Tear Asunder
Void Howl
Void Orb Eruption
Fallen-King Salhadaar (6)
Lightblinded Vanguard (5)
Crown of the Cosmos (12)
Bursting Emptiness
Cosmic Barrier
Cosmic Radiation
Echoing Darkness
Gravity Collapse
Interrupting Tremor
Silverstrike Barrage
Silverstrike Ricochet
Simulacrum Backlash
Stellar Emission
Void Barrage
Void Expulsion
Chimaerus the Undreamt God (7)
Belo'ren, Child of Alar (8)
Ashen Benediction
Burning Heart
Death Drop
Light Dive
Light Eruption
Void Dive
Void Eruption
Voidlight Convergence