Midnight S1 | Zephyr, or Why Avoidance Matters

Midnight S1 | Zephyr, or Why Avoidance Matters

What's this?

Most importantly, it's WIP! No cleanup has happened yet and the list is also incomplete due to not all difficulties nor bosses having been tested yet!

An overview of which abilities get mitigated by Zephyr, and thus avoidance aswell.

For dungeons, consult Not Even Close for what's actually deadly.

Does not include entirely avoidable damage such as standing in what's commonly referred as swirlies.

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Zephyr Meme

Table of Contents

Skyreach (18)

Ranjit (3)

Araknath (3)

Rukhran (3)

Trash (9)

Seat of the Triumvirate (62)

Zuraal the Ascended (5)

Saprish (8)

Viceroy Nezhar (5)

L'ura (9)

Trash (35)

Algeth'ar Academy (26)

Overgrown Ancient (4)

Crawth (4)

Vexamus (4)

Echo of Doragosa (5)

Trash (9)

VS / DR / MQD (106)

Imperator Averzian (15)

Vorasius (33)

Vaelgor & Ezzorak (16)

Fallen-King Salhadaar (7)

Lightblinded Vanguard (8)

Chimaerus the Undreamt God (9)

Belo'ren, Child of Alar (12)

Midnight Falls (6)

Windrunner Spire (23)

Emberdawn (2)

Derelict Duo (3)

Commander Kroluk (4)

Restless Heart (5)

Trash (9)

Magister's Terrace (18)

Arcanotron Custos (4)

Seranel Sunlash (4)

Degentrius (2)

Trash (8)

Maisara Caverns (30)

Muro'jin and Nekraxx (4)

Vordaza (4)

Rak'tul, Vessel of Souls (5)

Trash (17)

Nexus-Point Xenas (31)

Corewarden Nysarra (6)

Chief Corewright Kasreth

Lothraxion (3)

Trash (21)

Pit of Saron (26)

Ick and Krick (5)

Forgemaster Garfrost (5)

Scourgelord Tyrannus (7)

Trash (9)