[Updated Apr 20] Midnight S1 | Zephyr, or Why Avoidance Matters

[Updated Apr 20] Midnight S1 | Zephyr, or Why Avoidance Matters

What's this?

An overview of which abilities get mitigated by Zephyr, and thus avoidance aswell.

For dungeons, consult Not Even Close for what's actually deadly.

Does not include entirely avoidable damage such as standing in what's commonly referred as swirlies.

Want this as JSON? Click here.

Zephyr Meme

Table of Contents

VS / DR / MQD (115)

Imperator Averzian (16)

Vorasius (18)

Vaelgor & Ezzorak (16)

Fallen-King Salhadaar (7)

Lightblinded Vanguard (8)

Crown of the Cosmos (12)

Chimaerus the Undreamt God (9)

Belo'ren, Child of Alar (13)

Midnight Falls (16)

Skyreach (15)

Ranjit (2)

Araknath (3)

Rukhran (3)

Trash (7)

Seat of the Triumvirate (56)

Zuraal the Ascended (3)

Saprish (6)

Viceroy Nezhar (4)

L'ura (9)

Trash (34)

Algeth'ar Academy (17)

Overgrown Ancient (2)

Crawth (4)

Vexamus (3)

Echo of Doragosa (3)

Trash (5)

Windrunner Spire (16)

Emberdawn

Derelict Duo (3)

Commander Kroluk (3)

Restless Heart (3)

Trash (6)

Magister's Terrace (16)

Arcanotron Custos

Seranel Sunlash (4)

Degentrius (3)

Trash (8)

Maisara Caverns (16)

Muro'jin and Nekraxx (2)

Vordaza (3)

Rak'tul, Vessel of Souls (2)

Trash (9)

Nexus-Point Xenas (15)

Corewarden Nysarra (2)

Chief Corewright Kasreth (2)

Lothraxion (3)

Trash (8)

Pit of Saron (13)

Ick and Krick (3)

Forgemaster Garfrost (3)

Scourgelord Tyrannus (3)

Trash (4)