
Encounter Notes for Liberation of Undermine
Table of Contents
My personal encounter notes. Some of this is generic in regards to e.g. intermission timers and cooldown decisions so others may also find it helpful.
Note that these are updated as we progress through Mythic. Unless it has a dedicated Mythic section, everything is for Heroic!
Vexie and the Geargrinders
Renewing Blaze on cd
Zephyr has most value during the intermission but by far doesn't cover it
- nothing specific for
Obsidian Scales
Devastation
Dragonrage on pull
- 2nd
Dragonrage on intermission (~2:00 to 2:10)
- 3rd
Dragonrage hold until intermission (~4:30 to 5:00)
- 4th
Dragonrage hold until intermission (~7:10)
Augmentation
Breath of Eons on pull
- hold
Breath of Eons for intermission (~2:00)
- hold
Breath of Eons for intermission (~4:30)
- hold
Breath of Eons for intermission (~7:10)
- due to holding cds and variable phasing time, this might be a Chronowarden angle. the intermission lasts usually longer than 40s
Scalecommander
- spreading
Bombardments on the bikers isn't worth, they shouldn't live that long
- spreading
Bombardments during the intermission may be worth, will have to see
Chronowarden
- make sure you have empowers for
Breath of Eons
Cauldron of Carnage
- intermissions are
- 1:15
- 2:50
Heroic
- on Torq side,
Renewing Blaze on cd due to
Galvanized Spite and
Static Charge
- on Flarendo side, hold
Renewing Blaze for
Molten Phlegm
Zephyr has most value during intermissions
- can alternatively be used to mitigate
Molten Phlegm or
Scrapbomb
- can alternatively be used to mitigate
Obsidian Scales
Scrapbomb
Mythic
There's a lot of damage happening here, so having a defensive script greatly helped. Thanks to Vollmer for creating it.
You can use this as MRT note with the Kaze MRT TTS aura or TimelineReminders. Obviously replace Xephyris
with your character name.
Zephyr is likely assigned by your raid leader, we have it during each intermission.
{time:0:22}0:22{spell:473650}|cffbf5700Scrapbomb|r - Xephyris {spell:374348}
{time:0:46}0:46{spell:473650}|cffbf5700Scrapbomb|r - Xephyris {spell:363916}
{time:1:09}1:09{spell:473650}|cffbf5700Scrapbomb|r - Xephyris {spell:374227}
{time:1:57}1:57{spell:473650}|cffbf5700Scrapbomb|r - Xephyris {spell:374348}
{time:2:21}2:21{spell:473650}|cffbf5700Scrapbomb|r - Xephyris {spell:363916}
{time:3:32}3:32{spell:473650}|cffbf5700Scrapbomb|r - Xephyris {spell:374348}
{time:3:56}3:56{spell:473650}|cffbf5700Scrapbomb|r - Xephyris {spell:363916}
{time:4:19}4:19{spell:473650}|cffbf5700Scrapbomb|r - Xephyris {spell:374227}
{time:5:07}5:07{spell:473650}|cffbf5700Scrapbomb|r - Xephyris {spell:374348}
{time:5:31}5:31{spell:473650}|cffbf5700Scrapbomb|r - Xephyris {spell:363916}
{time:5:54}5:54{spell:473650}|cffbf5700Scrapbomb|r - Xephyris {spell:363916}
{time:6:42}6:42{spell:473650}|cffbf5700Scrapbomb|r - Xephyris {spell:374348}
{time:7:06}7:06{spell:473650}|cffbf5700Scrapbomb|r - Xephyris {spell:363916}
{time:7:29}7:29{spell:473650}|cffbf5700Scrapbomb|r - Xephyris {spell:374227}
{time:8:17}8:17{spell:473650}|cffbf5700Scrapbomb|r - Xephyris {spell:374348}
{time:8:41}8:41{spell:473650}|cffbf5700Scrapbomb|r - Xephyris {spell:363916}
{time:9:40}9:40{spell:463900}|cff6aa84fThunderdrum Salvo|r - Xephyris {spell:374348}
{time:9:42}9:42{spell:473650}|cff6aa84fScrapbomb|r - Xephyris {spell:374227}
Devastation
- no specific cd windows due to intermissions, full send
Scalecommander
- save empowers briefly before intermission to
Mass Disintegrate both bosses
Augmentation
- probably also just full send
- likely terrible fight for Aug on Torq s side due to spread
Scalecommander
- 2nd
Breath of Eons is during intermission but it's probably sketchy to execute on prog without wall
- spread
Bombardments during intermission for extra cdr
Rik Reverb
can wall
Static Jolt ? there's not much going on individual damage wise and these are the largest hits unless
Pyrotechnics explode
Zephyr also kinda yolo for
Static Jolt
intermissions from
- 2:00 to 2:30
- 4:30 to 5:00
Pyrotechnics spawn 3x per main phase
Heroic Pyrotechnics Timings
- first set
- 0:22
- 1:05 (+43)
- 1:46 (+41)
- second set
- 2:51
- 3:35 (+43)
- 4:16 (+41)
- third set
- 5:19
- 6:02 (+43)
- 6:44 (+41)
Mythic Pyrotechnics Timings
- first set
- 0:20
- 1:20 (+60)
- 1:40 (+20)
- second set
- 2:50
- 3:50 (+60)
- 4:10 (+20)
- third set
- not there yet :)
Devastation
Heroic
- precast
Deep Breath on the adds
Dragonrage every first set of adds on pull/after intermission
Mythic
- full send. you'll lust on pull anyway and first cd window will cover first set of adds largely. fight, especially early on, is very hectic so better to get used to timers
Augmentation
Breath of Eons on pull and basically on cd unless it'll overlap with intermission. adds won't/shouldn't live long enough to hold for them
Stix Bunkjunker
Rolling Rubbish timings, sets of 4, does not exclude healers, always picks one tank:
- ~0:27
- ~1:48 (+1:21)
- ~2:39 (+0:51)
- ~3:29 (+0:50)
- ~4:20 (+0:51)
- adds spawn roughly 10s before each set of
Rolling Rubbish
Renewing Blaze
Incinerator or
Scrap Rockets
Zephyr
Trash Compactor at ~1:20
- after that, can be used for
Electromagnetic Sorting which should occur nearly identically to add spawn waves from above
- after that, can be used for
Obsidian Scales ->
Prototype Powercoil
- first
Overdrive is at ~1:05, making him immune for 10 seconds
Devastation
- unless you care about padding on adds, you just use
Dragonrage on cooldown, so far it never conflicts with
Rolling Rubbish or
Overdrive
Augmentation
- likely identical to Devastation, full send
- good chances this fight sucks big time for Aug if you're unlucky and your current buff targets get picked for
Rolling Rubbish
Sprocketmonger Lockenstock
Bleeding Edge intermissions are at
- ~02:05
- ~04:30
- note that these are heroic, possibly different timers on normal/mythic
debuff overlaps of
Sonic Ba-Boom and
Unstable Explosion hurt
- this is probably nearly entirely avoidable with correct timing of
Product Deployment triggers but be prepared for these while learning the fight
- very good value for
Renewing Blaze
- this is probably nearly entirely avoidable with correct timing of
Obsidian Scales your assignments of
Product Deployment
- due to
Unstable Shrapnel you need to reserve one charge only once every 2 minutes so you can liberally use the other
- due to
Zephyr has good value on both
Sonic Ba-Boom and
Voidsplosion but the latter only occurs during the intermission
- can likely use on pull for first
Sonic Ba-Boom , then both intermissions
- can likely use on pull for first
Devastation
Dragonrage on pull
- and then either during or after each intermission
- if the second is after intermission, say 2:30, then next is at ~4:55
- if the second is during intermission, say 2:20, then next is at ~4:45
- so either way, not a large difference that would allow you to get another one in
- imo very awkward for 2 minutes. the reason you're not sending on cooldown is that on intermission start, the boss jumps away and also knocks the entire raid to the opposite side of the room, so you're out of range for a considerable time
Augmentation
Breath of Eons on pull
- same pattern as Devastation. adjust based on buff target cds
One-Armed Bandit
Reel Assistant add sets spawn at 0:20 and then every 60 seconds thereafter
coins via
Pay Line occur at
- 0:05
- 0:37 (+32)
- 1:09 (+32)
- 1:41 (+32)
- 2:13 (+32)
- ... you get the idea. it's one before each set of adds and one during or after if you're fast
very important (some might say BIS) WA playing Kaching! when you're buffed by
High Roller
- you can easily have high uptime of this, watch out for it
Flame and Coin has most value for
Zephyr
- since it depends on the combo, can't set a timer for this
Electric Blast ,
Coin Magnet and any overlap of
Pay Line with
Foul Exhaust are good
Renewing Blaze cases so kinda send whenever
Devastation
- assignments to pick up coins may influence your timings, so these suggestions are based on the assumption that you have no assignments at the given time
- make sure you have empowers for each add set, or at the very least,
Mass Disintegrate
Dragonrage on pull
- note there's a first
High Roller window at ~0:10
- also note that it only lasts 15s so barely into adds. obviously still a gain during cds so watch out
- note there's a first
- hold
Dragonrage for 30% of the boss if close to it and/or played through the combos
- this should be around 4:30 on Heroic at least
Augmentation
Breath of Eons on pull and on cd except for holding one for phase 2
- breathing the adds is probably only useful on Mythic
- they're the damage check but the priority targets will very most likely die before breath pops, so you'd only get in some cleave and boss isn't focused
Mug'Zee, Heads of Security
- primary damage taken is, like on Cauldron, passive damage via
Elemental Calamity and
Uncontrolled Burn
- miraculously,
Renewing Blaze syncs with the side swaps every minute so this is largely a send-on-cd angle
- miraculously,
Obsidian Scales the
Earthshaker Gaol prisons
- it looks like whoever has aggro of the elementals is the target of the frontal so with proper
Hover usage and ability timings you can make this easy for others
- it looks like whoever has aggro of the elementals is the target of the frontal so with proper
Zephyr the group soak(s)
Devastation
Dragonrage on pull
- and on cd pretty much. on Mythic you likely want to hold at some point for Intermission / P2
- on the left side, make sure to cleave the Mk II Electro Shocker with
Mass Disintegrate
Augmentation
lmao respec :skull:
in all seriousness, the only thing you want to watch out for is not to Breath of Eons briefly before
Earthshaker Gaol
Chrome King Gallywix
Heroic
- we have
Zephyr assigned for:
- first
Scatterblast Canisters at 0:25
- first
Gallybux Finale Blast at ~5:20 -- note that these timers will be different for you based when you push
- not massively high value here when outranging properly but also for the movement speed
- another
Gallybux Finale Blast whenever its ready again around ~8:10
- first
Obsidian Scales per phase:
- Phase 1: The House of Chrome
- liberally for
Scatterblast Canisters
- liberally for
- Phase 2: Mechanical Maniac
- first set of
Fused Canisters as it seems to overlap with
Giga Coils around 3:15
- first set of
- Intermission: Docked and Loaded
- didn't personally use it here but if you're struggling here, definitely a good candidate
- Stage Three: What an Arsenal!
- I used on all
Tick-Tock Canisters which also covers
Canister Detonation and
Giga Coils
- this is the soak in melee
- I used on all
- Phase 1: The House of Chrome
Rescue quadrant swaps in Phase 1, grab a priest or some other immobile ranged, but grab something as it has big value here with
Twin Guardian
- similarily,
Rescue in Phase 3 to get away from
Gallybux Finale Blast or back into range
- similarily,
Renewing Blaze for
Scatterblast Canisters when you didn't press something else
- also during intermission for
TOTAL DESTRUCTION!!! -- use around 10 seconds into the intermission
- liberal use beyond that, there's a couple spikes and lots of rot, most spikes should be covered by above however
- also during intermission for
Devastation
Dragonrage on pull
Dragonrage on first set of adds at ~2:05
- on cd, it'll align with next set of adds around ~6:10 (P3 start)
- use
Deep Breath to navigate between quadrants in P1 when you don't have
Rescue
- use
Deep Breath in P2 to navigate between boss positions on the edge of the platform to save hover
Augmentation
likely full send with a possible hold for intermission. not worth holding for adds outside of maybe Mythic