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[Updated May 22] TWW S2 | Zephyr, or Why Avoidance Matters
War Within Season 3
The War Within Season 3 version is available here.
What's this?
An overview of which abilities get mitigated by
Zephyr, and thus avoidance aswell.
For dungeons, consult Not Even Close for what's actually deadly.
Does not include entirely avoidable damage such as standing in what's commonly referred as swirlies.
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Liberation of Undermine (40)
Table of Contents
Vexie and the Geargrinders
Cauldron of Carnage
Rik Reverb
Stix Bunkjunker
Sprocketmonger Lockenstock
One-Armed Bandit
Mug'Zee, Heads of Security
Vexie and the Geargrinders (4)
Backfire- Periodic damage during intermission
Blaze of Glory- Whenever a bike is sent into the boss
Exhaust Fumes- Periodic damage while Vexie is active
- Ramps for each cast
Spew Oil- Prefers ranged, does not exempt healers nor tanks
Cauldron of Carnage (3)
Colossal Clash- One damage source per boss, the other is
Colossal Clash
- One damage source per boss, the other is
Molten Phlegm
Scrapbomb
Rik Reverb (6)
Faulty Zap- Both initial damage and the dot
Faulty Zap
- Both initial damage and the dot
Grand Finale- Avoidable by meeting the damage check on pyrotechnics
Haywire- Avoidable by channeling on the amplifier to reduce its energy
Noise Pollution- Periodic damage, increasing for each present amplifier
Sonic Blast- Riks melee
Static Jolt
Stix Bunkjunker (5)
Electromagnetic Sorting- Upon Stix reaching 100 energy
Incineration- Avoidable by not standing in the circle of other players
- This is the friendly fire part of
Incinerator and both are AoE.
Muffled Doomsplosion- Triggered by
Rolling Rubbish colliding with the ,
Discarded Doomsplosive
- Triggered by
Short Fuse- Avoidable by dealing with the Territorial Bombshell
Trash Compactor- When Stix lands
Sprocketmonger Lockenstock (6)
Fire Laser
Pyro Party Pack- Tank debuff with falloff damage
Sonic Ba-Boom
Unstable Explosion
Voidsplash
Voidsplosion- Healing absorb
- Periodic damage during
Bleeding Edge
One-Armed Bandit (7)
Coin Magnet
Electric Blast
Flame and Coin
Foul Exhaust- Healing absorb
Hot Hot Heat- Stage Two: This Game Is Rigged! lines
Overload!- Interruptible
Pay-Line- Whenever a coin reaches a wall
Mug'Zee, Heads of Security (9)
Earthshaker Gaol
Elemental Carnage
Frostshatter Boots
Gaol Break
Goblin-guided Rocket
Storming Impact
Uncontrolled Destruction- Both initial damage and the dot
Uncontrolled Burn
- Both initial damage and the dot
Unstable Cluster Bomb- When soaking
Unstable Crawler Mines- Via
Unstable Crawler Mines - Fire damage portion via
Unstable Crawler Mines is also AoE.
- Via