TWW S3 | Zephyr, or Why Avoidance Matters

TWW S3 | Zephyr, or Why Avoidance Matters

This will get expanded weekly whenever more dungeons get tested and enough data is available!

An overview of which abilities get mitigated by Zephyr, and thus avoidance aswell.

For dungeons, consult Not Even Close for what's actually deadly.

Does not include very obvious avoidable damage such as standing in swirlies or frontals.

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Zephyr Meme

Table of Contents

Halls of Atonement (11)

Echelon (2)

High Adjudicator Aleez (2)

Lord Chamberlain (3)

Trash (4)

Tazavesh: Streets of Wonder (22)

Zo'phex, the Sentinel

The Menagerie (6)

P.O.S.T. Master (2)

Zo'gron (2)

Trash (11)

Tazavesh: So'leah's Gambit (7)

Timecap'n Hooktail

So'leah (3)

Trash (3)

Priory of the Sacred Flame (13)

Baron Braunpyke

Prioress Murrpray (3)

Trash (9)

The Dawnbreaker (17)

Speaker Shadowcrown

Anub'ikkaj (3)

Rasha'nan (4)

Trash (9)

Ara-Kara, City of Echoes (8)

Avanoxx (2)

Anub'zekt

Ki'katal the Harvester

Trash (4)

Operation: Floodgate (11)

Big M.O.M.M.A. (2)

Demolition Duo (2)

Swampface

Geezle Gigazap (2)

Trash (4)

Eco-Dome Al'dani (18)

Azhiccar (3)

Taah'bat and A'wazj (3)

Soul-Scribe (2)

Trash (10)

Manaforge Omega (73)

Plexus Sentinel (8)

Loom'ithar (8)

Soulbinder Naazindhri (5)

Forgeweaver Araz (16)

The Soul Hunters (16)

Fractillus (5)

Nexus-King Salhadaar (15)