
Zephyr, or Why Avoidance Matters
An overview of which abilities get mitigated by Zephyr, and thus avoidance aswell.
For dungeons, consult Not Even Close for what's actually deadly.
Does not include entirely avoidable damage such as standing in what's commonly referred as swirlies.

Table of Contents
Operation: Floodgate
Cinderbrew Meadery
The Rookery
Priory of the Sacred Flame
Darkflame Cleft
The MOTHERLODE!!
Theater of Pain
Operation: Mechagon - Workshop
Liberation of Undermine
Operation: Floodgate (11)
Big M.O.M.M.A. (2)
Jumpstart
- Periodic damage during intermission
Kill-o-Block Barrier
- Avoidable by killing the drones fast enough.
Demolition Duo (2)
Deflagration
- Initial damage only, not the dot
- Avoidable by properly dealing with the bomb mechanic via dispel & charge
Kinetic Explosive Gel
Swampface
Geezle Gigazap (2)
Gigazap
- Initial damage only, not the dot
Turbo Charge
Trash (4)
Battery Discharge
Crabsplosion
- Stacks
- On-death effect of Bombshell Crab
Jettison Kelp
- NOT AOE!!!
Warp Blood
Cinderbrew Meadery (12)
Brewmaster Aldryr
I'pa
Benk Buzzbee
Goldie Baronbottom (2)
Cindering Wounds
Let It Hail!
- NOT AOE!!!
Trash (7)
Bee-Zooka
Explosive Brew
- Avoidable by focusing the keg fast enough
Honey Volley
- Interruptible
Reckless Delivery
Swarming Surprise
Tenderize
Volatile Keg
The Rookery (12)
Kyrioss
Stormguard Gorren (2)
Voidstone Monstrosity (3)
Corruption Overlord
- Avoidable by clearing the voidstones in time
Null Upheaval
- Knockback damage of
Null Upheaval
- Knockback damage of
Unstable Corruption
Trash (6)
Attracting Shadows
Instability
Localized Storm
Unleash Darkness
Void Crush
Volatile Void
- Small cleave (3y) around tank, avoid standing on the tank
Priory of the Sacred Flame (16)
Captain Dailcry
Battle Cry
- Interruptible
Baron Braunpyke (2)
Burning Light
- Interruptible
- Both initial damage and the dot
Burning Light
Sacrificial Pyre
- Both initial damage and the dot
Sacrificial Pyre
- Both initial damage and the dot
Prioress Murrpray (4)
Blinding Light
- Players facing Prioress Murrpray at cast end take ~110% the damage, but get disoriented for 4 seconds
Embrace the Light
- Intermission channel until you break her shield
Inner Fire
Overwhelming Power
- Intermission, buff on adds
- Avoid by either ccing the adds and/or not being in melee
Trash (9)
Disrupting Shout
Fireball Volley
- Interruptible
Heat Wave
Holy Radiance
- Via Elaena Emberlanz
Light Expulsion
- On-death effect of Risen Footman, Risen Mage and Sir Braunpyke
Lunging Strike
- Cleave avoidable by not stacking.
Radiant Flame
- Aura of Sir Braunpyke
Sacred Toll
Thunderclap
Darkflame Cleft (12)
Blazikon (2)
The Candle King (2)
Eerie Molds
- Periodic damage whenever Wax Statues are active.
Throw Darkflame
The Darkness (2)
Trash (6)
Drain Light
Explosive Flame
Massive Stomp
- Via Torchsnarl
Overpowering Roar
Pyro-pummel
- Via Torchsnarl
Quenching Blast
The MOTHERLODE!! (14)
Coin-Operated Crowd Pummeler
Azerokk (5)
Azerite Aftershock
Pulsing Azerite
Resonant Aftershock
- Avoidable by killing the empowered Earthrager before the boss casts
Resonant Quake.
- Avoidable by killing the empowered Earthrager before the boss casts
Resonant Quake
Tectonic Smash
Mogul Razdunk (2)
Trash (6)
Theater of Pain (17)
An Affront of Challengers (2)
Xav the Unfallen
Gorechop
Kul'tharok
Mordretha, the Endless Empress (3)
Echoes of Carnage
- Both initial damage and the periodic damage
Echoes of Carnage
- Both initial damage and the periodic damage
Grasping Rift
Manifest Death
Trash (9)
Disease Cloud
Earthcrusher
Interrupting Roar
Leaping Thrash
Necrotic Bolt Volley
- Interruptible
Raging Tantrum
- Soothe to avoid additional ticks
Seismic Stomp
- Via Advent Nevermore
Soulstorm
Withering Discharge
- Interruptible
Operation: Mechagon - Workshop (13)
Tussle Tonks (2)
Electrical Storm
- Avoidable by defeating both bosses around the same time
- Stacks
Ground Point
K.U.J.O. (2)
Blazing Chomp
- The dispel, not the initial damage
Explosive Leap
King Mechagon (4)
Trash (5)
Liberation of Undermine (40)
Vexie and the Geargrinders (4)
Backfire
- Periodic damage during intermission
Blaze of Glory
- Whenever a bike is sent into the boss
Exhaust Fumes
- Periodic damage while Vexie is active
- Ramps for each cast
Spew Oil
- Prefers ranged, does not exempt healers nor tanks
Cauldron of Carnage (3)
Colossal Clash
- One damage source per boss, the other is
Colossal Clash
- One damage source per boss, the other is
Molten Phlegm
Scrapbomb
Rik Reverb (6)
Faulty Zap
- Both initial damage and the dot
Faulty Zap
- Both initial damage and the dot
Grand Finale
- Avoidable by meeting the damage check on pyrotechnics
Haywire
- Avoidable by channeling on the amplifier to reduce its energy
Noise Pollution
- Periodic damage, increasing for each present amplifier
Sonic Blast
- Riks melee
Static Jolt
Stix Bunkjunker (5)
Electromagnetic Sorting
- Upon Stix reaching 100 energy
Incineration
- Avoidable by not standing in the circle of other players
- This is the friendly fire part of
Incinerator and both are AoE.
Muffled Doomsplosion
- Triggered by
Rolling Rubbish colliding with the
Discarded Doomsplosive
- Triggered by
Short Fuse
- Avoidable by dealing with the Territorial Bombshell
Trash Compactor
- When Stix lands
Sprocketmonger Lockenstock (6)
Fire Laser
Pyro Party Pack
- Tank debuff with falloff damage
Sonic Ba-Boom
Unstable Explosion
Voidsplash
Voidsplosion
- Healing absorb
- Periodic damage during
Bleeding Edge
One-Armed Bandit (7)
Coin Magnet
Electric Blast
Flame and Coin
Foul Exhaust
- Healing absorb
Hot Hot Heat
- Stage Two: This Game Is Rigged! lines
Overload!
- Interruptible
Pay-Line
- Whenever a coin reaches a wall
Mug'Zee, Heads of Security (9)
Earthshaker Gaol
Elemental Carnage
Frostshatter Boots
Gaol Break
Goblin-guided Rocket
Storming Impact
Uncontrolled Destruction
- Both initial damage and the dot
Uncontrolled Burn
- Both initial damage and the dot
Unstable Cluster Bomb
- When soaking
Unstable Crawler Mines
- Via
Unstable Crawler Mines
- Fire damage portion via
Unstable Crawler Mines is also AoE.
- Via