Zephyr, or Why Avoidance Matters

Zephyr, or Why Avoidance Matters

An overview of which abilities get mitigated by Zephyr, and thus avoidance aswell.

For dungeons, consult Not Even Close for what's actually deadly.

Does not include entirely avoidable damage such as standing in what's commonly referred as swirlies.

Zephyr Meme

Table of Contents

Operation: Floodgate (11)

Big M.O.M.M.A. (2)

Demolition Duo (2)

Swampface

Geezle Gigazap (2)

Trash (4)

Cinderbrew Meadery (12)

Brewmaster Aldryr

I'pa

Benk Buzzbee

Goldie Baronbottom (2)

Trash (7)

The Rookery (12)

Kyrioss

Stormguard Gorren (2)

Voidstone Monstrosity (3)

Trash (6)

Priory of the Sacred Flame (16)

Captain Dailcry

Baron Braunpyke (2)

Prioress Murrpray (4)

Trash (9)

Darkflame Cleft (12)

Blazikon (2)

The Candle King (2)

The Darkness (2)

Trash (6)

The MOTHERLODE!! (14)

Coin-Operated Crowd Pummeler

Azerokk (5)

Mogul Razdunk (2)

Trash (6)

Theater of Pain (17)

An Affront of Challengers (2)

Xav the Unfallen

Gorechop

Kul'tharok

Mordretha, the Endless Empress (3)

Trash (9)

Operation: Mechagon - Workshop (13)

Tussle Tonks (2)

K.U.J.O. (2)

King Mechagon (4)

Trash (5)

Liberation of Undermine (40)

Vexie and the Geargrinders (4)

  • Backfire
    • Periodic damage during intermission
  • Blaze of Glory
    • Whenever a bike is sent into the boss
  • Exhaust Fumes
    • Periodic damage while Vexie is active
    • Ramps for each cast
  • Spew Oil
    • Prefers ranged, does not exempt healers nor tanks

Cauldron of Carnage (3)

Rik Reverb (6)

Stix Bunkjunker (5)

Sprocketmonger Lockenstock (6)

One-Armed Bandit (7)

Mug'Zee, Heads of Security (9)